Thursday, January 31, 2013

GTA SAN ANDREAS Speedometer Mod

1nd. Download this speedometer - DOWNLOAD

1.st. Download this speedometer - DOWNLOAD

ENBSeries (for GTA 4) V0.082

ENBSeries (for GTA 4) V0.082
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Quality: 10
Creativity: 10
Installation Instructions: 10

Overall Rating: 10
Description:


Here is the ENB Series V0.082beta which is for GTA IV, this will improve several features of the game making it look a lot more realistic including a new sky system as well as modified sky gradients, sun, clouds generator and their lighting and not only this Everything is realitme. There are also a fair few other features that this mod has as well a lot more realistic lighting and shadows from the cars / ingame objects as well as much more (look at the videos and screenshots to see more!). This will add a lot more life into the game although at the same time it will need a more powerful computer to run it unfortunately due to the improved features used.

To achieve this Boris Vorontsov mainly uses new effects, which he integrates into the games with the ENB Series mods, or sets the rendering path to a new level (from DirectX 8 to DirectX 9 for example). Among the effects he uses are diverse Blur filters, SSAO (Screen Space Ambient Occlusion) and Indirect Lighting - both techniques provide better lighting and shadows. Furthermore reflections and water effects are utilized, too.




Readme File:
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//ENBSeries is a set of graphical modifications for games
//Description on the web page may not be equal to this info.
//created by Boris Vorontsov http://enbdev.com
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

FOR NEWBIES: This version (as others, btw) is not configured to look great, run fast
or something like that, read documentation! For lazy folks here is the link to presets
from over users:
http://www.gtaforums.com/index.php?act=ST&f=223&t=417918&st=0#entry1059353859



ENBSeries v0.082 Beta - graphic modification for GTA 4

WARNING! This is temporary version with some features disabled or working in wrong way.
Parameters ReflectionsForceHighPrecision and ReflectionsExtremePrecision not used any more.
Added soft particles effect, added palette texture support for enbeffect.fx (enbpalette.bmp).
Added new texture "texPalette" and "Timer" variable to effect.txt and enbeffect.fx files.
Restored color function from version 0.079. enbseries.ini is not configured.

For version 0.081 SORA: Adaptation of previous version to game patch 1.0.6.0 with limited number
of effects activated. If you wish to use full power of ENBSeries, install patch 1.0.4.0
For version 0.080 SORA: Added new parameter AntialiasingUpScale for better performance of antialiasing. Effect.txt
file is now able to post process multipass effects (included have blur, sharpening and color
shift effects applied at once). In the enbeffect.fx implemented two versions of hdr tonemapping,
also it's is possible to activate game color correction (open that file and read instructions)
like brightness, contrast, saturation. Changed method of blending light, color and shadow.
For version 0.079 SORA: Added support for loading of external shaders for clouds generation and bloom.
Implemented moon. To activate moon, place files enbmoon.tga and enbmoonbump.tga in to the game
folder (tga, png, bmp files are supported). enbmoon image file must be with alpha channel.
To change stars texture, copy enbstars.tga (png, bmp) in to the game folder.
To change clouds texture, copy enbclouds.tga (png, bmp) in to the game folder.
For version 0.078b: Fixed bugs with lighting and reflection, added code for sky and clouds
External texture of clouds may be used instead of ingame procedural generator,
just place file enbclouds.bmp in to the game folder.
For version 0.077b: added support of external effect file (effect.txt) and fixed bug of dirt on some cars
For version 0.077a: adopted to use with patch 1.0.0.3 and 1.0.0.4, previous
worked correctly only with patch 1.0.0.3. Visit enbdev.com for updates, documentation and effects.
This version was tested on NVidia cards only. Quality of shadows must to be set
to High or Very High.
This modification works incorrectly with modified game folder "common\shaders",
so leave it as in the original game patched to 1.0.0.3 or 1.0.0.4, overwise brightness
and over artifacts will appear. Also check out your videocard driver setting and
set them correctly as described in the documentation www.enbdev.com

GTA San Andreas ENB Series

GTA San Andreas ENB Series


 

Grand Theft Auto: San Andreas - BioHazard Alert v0.5b Remake

Grand Theft Auto: San Andreas - BioHazard Alert v0.5b Remake

Grand Theft Auto BioHazard Alert its a Total Conversion for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies games. You will be able to play as some Resident Evil characters like Ada Wong, Leon Kennedy, Carlos Olivera (movie), and so on. And see some Resident Evil game-play elements like Zombies, Monsters, B.O.W experiments converting GTA San Andreas in an Arcade Horror Total Conversion called BioHazard Alert. 

 

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Grand Theft Auto: San Andreas - Real Cars v1.41

Grand Theft Auto: San Andreas - Real Cars v1.41

 

 It started when i found some sites that focused on car mods for GTA 3. People could then download real vehicles models and scrips for free. So i found some favorit cars wich i downloaded and started learning have to replase them whit the original ones and that ended up be so mutch more fun that i started making a total replasement of all vehicles in the game and following titles.

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Grand Theft Auto: San Andreas - Superman Mod

Grand Theft Auto: San Andreas - Superman Mod

 Play as Clark Kent, Superman "Classic Version" or Superman Returns 2006 Version. Superman can fly, Run extremely Fast, Has Super Strength, Use Super Powers.

Grand Theft Auto: San Andreas - Criminal Russia Mod v2.05

Grand Theft Auto: San Andreas - Criminal Russia Mod v2.05

The protagonist of Alexander (Prozvishe Sly) gets tangled in the criminal history, and extricates himself from it in the best traditions of GTA. The mod is very diverse, with many interesting and beautiful places, as well as many new interactive features, which were not in the original San Andreas.

Grand Theft Auto : San Andreas - GTA SA UltraHD Mod Full V2.0

Grand Theft Auto : San Andreas - GTA SA UltraHD Mod Full V2.0

This mod adds special effects processed by the API DirectX leaving the graphics much better, the level to compare with gta4, adds new HD textures, effects, HDR, Bloom, reflections, MOTIONBLUR, and adds original cars of the game that have been remastered, pedestrians , trees, vegetation in HD, and in large quantities, shading, 3.0, and some new objects. All this without taking away the originality of the game.  









Grand Theft Auto V GTA 5 Trailers

 Grand Theft Auto V GTA 5 Trailers





Grand Theft Auto V, commonly shortened to GTA V, is an upcoming open world action-adventure video game being developed by Rockstar North in the United Kingdom and published by Rockstar Games.[7] The game will be the first major title in the Grand Theft Auto series since Grand Theft Auto IV (2008),[8] and a continuation of the fictional universe that was introduced in that game.[9] The 15th game in the series overall,[10] GTA V is to be set in fictional Los Santos in the state of San Andreas and its surrounding areas, based on modern-day Los Angeles and Southern California.[6][11] A rendition of Los Santos was previously featured as one of three cities in Grand Theft Auto: San Andreas, released in 2004.[12][13][a]

According to Rockstar, Grand Theft Auto V is destined to be their biggest open world game to date.[14] The game will concentrate on "the pursuit of the almighty dollar".[15] In a break with recent tradition, GTA V will feature three playable protagonists.[16]

Grand Theft Auto V was officially announced on 25 October 2011, after much speculation.[17][18] The debut trailer for the game was unveiled on 2 November 2011.[19][20][21] The first demo of the game was revealed to press on 11 October 2012.[22] The second trailer of GTA V was announced on 5 November 2012,[23] and released on 14 November 2012.[24][25][26]

A highly anticipated game,[27][28][29][30][31] GTA V is due for release on 17 September 2013,[5] for the PlayStation 3 and the Xbox 360.[32] A release for the PC or Wii U is being considered by Rockstar, but has not been officially announced.[33]
Contents

  Gameplay

Grand Theft Auto V "evolves nearly every mechanic"[34] found in previous games in the series. GTA V's world is bigger than the worlds of Red Dead Redemption, Grand Theft Auto: San Andreas and Grand Theft Auto IV combined. Areas in the game world include beach fronts, mountains, the wilderness, a "Salton Sea" region, a military base and the suburbs. The ocean floor is fully detailed and can be explored.[35]

GTA V's single-player story is told through three player-controlled protagonists. They are Michael, Trevor and Franklin, criminals whose stories interconnect as they complete missions together. During story missions, the player can switch between the protagonists as they work together to accomplish an objective; in one such mission, Michael rappels down the side of a building, Franklin provides covering fire with a sniper rifle, and Trevor controls the getaway helicopter.[36]

Outside of missions, the player is free to swap between the protagonists and explore the game's open world, which includes a fully-fledged ecosystem. The camera zooms out to a "Google Earth-style" perspective when switching characters and then drops into wherever the chosen character is. Even when the player is not controlling them, each character will still go about their own business across Los Santos. As any of the protagonists, the player can engage in activities such as yoga, triathlons, Jet Skiing, base-jumping, tennis, golf, scuba diving or go to the gym. Each character will have unique hobbies, which can be completed with the protagonists' friends, but the dating system from GTA IV does not return. San Andreas' RPG-like player customisation is also absent, but the player can customise the clothing of each character.[37] Characters can "flip off" people, "something Rockstar recommends you do in varied circumstances to see different reactions from people". Depending on the area, people react differently.[34][36]

The mobile phone introduced in GTA IV returns, but many of its features have been altered. The mobile phone is mainly used for activities and can also be used to access the in-game internet. There will be a "vibrant and fun" economy system, but the player won't be able to buy property as in Vice City and Vice City Stories . Shooting has evolved "a long way" in terms of feel and mechanics, and the melee combat is improved over that of previous GTA titles.[37]

GTA V will feature more vehicles than in any GTA to date, including huge variety of cars, trucks, bikes, helicopters, planes, ATVs and jet skis. The cars will feel less "boatlike" than in GTA IV, they will "hold on better to the ground" and the driving mechanic will feel "more like a racing game".[37]
Multiplayer

Multiplayer will feature "Crews" similar to Max Payne 3. The new Social Club functionality will connect play across multiple titles, starting with Max Payne 3 and GTA V. By playing both games' multiplayer, crews that the player set up in one will be carried over to the other. GTA V will let players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew will gain experience points for the player.[38] In late 2012, Rockstar said that "refining open-world multiplayer into something really special" had been a huge focus in the development of GTA V.[39]
Premise

The narrative of the game follows three characters with interconnected stories. Michael is a retired former bank robber in his early forties who lives with his dysfunctional family on the proceeds of his former life in the upper-class suburb of Rockford Hills, based on Beverly Hills. Trevor Phillips, his former partner, lives alone in a trailer in the desert of Blaine County, his reckless and psychopathic behaviours being fuelled by a drug addiction. Franklin makes a living in Vespucci Beach — based on Venice Beach — as a repo man for an unscrupulous Armenian car dealership. The three acquaintances are drawn into Los Santos' criminal underworld "in the pursuit of the almighty American dollar".[14] According to Dan Houser, each of the protagonists is unlike any primary character that has appeared in a Grand Theft Auto title to date:[40] Michael represents a protagonist who "won" and is now trying to adjust to life after his story has come to an end; Trevor is styled after a supporting character who has been re-cast in the role of protagonist; and Franklin is someone who has had no real exposure to a life of crime until the events of the game.
Development

Grand Theft Auto series
fictional chronology
2D universe

1961 – London, 1961
1969 – London, 1969
1997 – Grand Theft Auto
1999 – Grand Theft Auto 2
3D universe

1984 – Vice City Stories
1986 – Vice City
1992 – San Andreas
1998 – Liberty City Stories
2000 – Advance
2001 – Grand Theft Auto III
HD universe

2008 – Grand Theft Auto IV
         – The Lost and Damned
         – The Ballad of Gay Tony
2009 – Chinatown Wars
TBA  – Grand Theft Auto V

In September 2009 during an earnings call, Take-Two Interactive CEO Strauss Zelnick answered a listener's question about the next Grand Theft Auto. He replied, "We're not going to announce it, we're not going to announce when we are going to announce it, and we are not going to announce a strategy about announcing it or about when we are going to announce it either, or about the announcement strategy surrounding the announcement of the strategy."[41]

In a November 2009 interview with The Times, Grand Theft Auto producer Dan Houser discussed his work, including the future of the series. Houser stated that he planned to co-write a script that reached about one thousand pages in length. In the same interview, Houser explained the company's basic workflow of creating new games in the series, which involves coming up with the city first, and then the lead character later.[1][42][43]

In July 2010, Rockstar North posted seven job ads related to a new title. The firm looked to fill positions including environment artists, physics programmers and character animators. The job ad for the latter asking for those with "professional experience developing a third person action game". It was unknown if Rockstar was hiring for GTA V, or the firm was bulking up its Agent team.[44]

In June 2011, sources allegedly close to the developer told GameSpot that the title is "well under way", with final touches like mini-games already being applied, and a 2012 release "pretty likely". "It's the big one," they also said of the game, noting that GTA V's scale is vast.[45]

Dan Houser said that though GTA V will introduce a musical score for missions inspired by previous Rockstar titles Red Dead Redemption and Max Payne 3, the series' traditional radio stations will remain.[46] The immense size of Los Santos was necessary to accommodate flying.[47] Dan Houser said that he argued against a new installment leaving the series' traditional US setting.[48] The idea to include three main protagonists in GTA V came from the interweaving plots of GTA IV's Episodes from Liberty City expansions.[49] Houser argued that all of the best games come out at the end of each generation, stating that the time has been spent getting the most out of current tech.[50] Rockstar North head Leslie Benzies stated that "we hope that GTA V will do for multiplayer open world games what GTA III did for open world single-player games."[51]

In January 2013, two investment companies increased their share in Take-Two months ahead of the release of GTA V.[52]
Marketing
Announcements

On 25 October 2011, Rockstar Games announced Grand Theft Auto V via their Twitter account, which included the #GTAV hashtag and a link to their homepage, which displayed the game's logo.[53] The 'V' in the logo is styled like a bank note.[54] A message was printed below the logo stating that a trailer would be released on 2 November 2011.[55] The following day, Rockstar put a Grand Theft Auto V trailer countdown on their homepage.[56] Shares of Take-Two Interactive, the parent company of Rockstar Games, jumped seven percent following the revelation that Grand Theft Auto V is in development.[57] Around the same time, video game website Kotaku claimed that it had been told that rumours about Rockstar being set to make a switch to reality by recreating real-world Los Angeles for GTA V "are true" by "a source familiar with the game". Kotaku said that GTA V will be set in "some version of L.A." and also claimed that multiple sources are saying that the game will feature more than just one playable character.[58][59][60]

On 2 November 2011, Rockstar released the debut trailer for Grand Theft Auto V.[61] Giving fans a first look at the upcoming title, the trailer revealed the setting to be Los Santos, the fictional version of Los Angeles and its California surroundings, including Hollywood ("Vinewood") and rural hills and valleys, and revolved around the story of Michael.[62] Additional features revealed in the trailer included golf, planes, jetskis, and a working gym. The song used in the trailer is "Ogdens' Nut Gone Flake" by the British band The Small Faces.[63]
The Vinewood sign, as seen in the original Grand Theft Auto V trailer.[64]

On 3 November 2011, Rockstar Games announced that Grand Theft Auto V was in full development and that it would take place within Los Santos and its "surrounding hills, countryside and beaches", and that it would be "the largest and the most ambitious game Rockstar has yet created", with Sam Houser describing it as a "radical reinvention of the Grand Theft Auto universe".[65] A version of Los Santos was previously featured in 2004's Grand Theft Auto: San Andreas, along with two other cities that were part of that rendition of the state of San Andreas (Las Venturas and San Fierro, based on Las Vegas and San Francisco, respectively). Rockstar parent Take-Two called GTA V "a bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer," while confirming that its story will focus on "the pursuit of the almighty dollar in a re-imagined, present-day Southern California." No release date or platforms were provided in the announcement.[6]

On 8 November 2011, Take-Two's second quarter financial earnings report included an update on future product launch dates, with the newest game to be added to the list was GTA V, which carried a "TBA" release.[66] On 2 February 2012, during Take-Two's third quarter financial report, CEO Strauss Zelnick said developer Rockstar is making "incredible progress".[67] On 13 February 2012, in a Question and Answer section on their blog, a nameless Rockstar representative said that the developer is toiling away diligently and hopes to reveal more in a few months time.[68][69]
Five images depicting locations in GTA V were framed from five different image viewers, a collectible for those who pre-order the game.[70]

On 29 October 2012, it was reported that a Polish fan site had published an image of some pre-order posters, which suggested that GTA V would arrive in "Spring 2013". The image contains the previous "Pest Control" artwork, as well as a previously-unseen illustration of a thug with a baseball bat and an angry-looking dog on a chain.[71] A day later, it was reported that a branch of the British videogame retailer Game in Brighton published a similar picture of GTA V artwork on Twitter, again showing a spring 2013 release date. The promotional material shows off a new set of artwork for the game, including a female police officer, arresting a blonde woman, and a gun-toting man (later revealed to be Trevor) on a quad bike.[72] Later that day, Rockstar announced that GTA V will be released sometime during Q2 2013 for PlayStation 3 and Xbox 360, and that pre-orders would begin on 5 November 2012.[73] On 1 November 2012, a user on the GTAForums spotted an apparent piece of pre-order artwork for the game in a Walmart store in Toronto. The promotional material shows another version of the blonde woman (without Vasquez).[74] Around the same time, a number of locations from the game was revealed in a set of exclusive screenshots for pre-order customers. The images were housed in miniature picture viewers, a collectible for those who pre-order the game.[75]

Rockstar intended to release Grand Theft Auto V's second promotional trailer on 2 November 2012, the first anniversary of the release of the game's debut trailer in 2011. However, Hurricane Sandy severed power in Rockstar's New York offices, effectively delaying the release.[76] The trailer was later released on 14 November 2012.[77] The trailer focuses on all three protagonists, depicting their relationship with other characters and the areas in which they reside, such as scenes showing Michael and his son are often in urban uptown areas. Additional features revealed in the trailer included tennis, dirtbike racing, skydiving, jets and freight trains hauling tankers and cargo containers. The song used in the trailer is "Skeletons" by American singer, songwriter Stevie Wonder.[78]

On 31 January 2013, Rockstar announced that GTA V would miss its original spring launch window, and would be released on 17 September 2013. Rockstar Games founder Sam Houser attributed the delay for "extra development time" on the project.[79]
Promotion

On 12 July 2012, in a Q&A section on their blog, Rockstar released two new screenshots from the game, and stated "We just have not been in a position to show more of the game than the trailer and will not be for a while yet."[80] On 31 July 2012, during Take-Two's first quarter financial call, a representative from Take-Two said that GTA V "is in full development and making substantial progress".[81][82] On 20 August 2012, Rockstar released a trio of new screenshots on their blog, entitled "Transport", showing an in-game car, a jet, and confirming the return of pedal bikes.[83] Two days later, Rockstar released three new screenshots from the game highlighting leisure activities; tennis, dirt biking and parachuting.[84][85] On 24 August 2012, Rockstar released four new screenshots on their website, entitled "Business", showing criminal activities in the game such as flying planes, stealing cars and shooting at police helicopters.[86] On 24 October 2012, Rockstar released the first official artwork, titled Pest Control, and stated "Lots of info coming next month. Get ready."[87] On 8 November 2012, Game Informer's GTA V cover story was revealed in their December issue.[88] On Christmas Eve 2012, Rockstar released five new screenshots for GTA V, showing a plane, fighter jet, blimp, shark, scuba gear, submarine, and a rottweiler in the passenger seat of a car.[89]

Rockstar are collaborating with several retail outlets on pre-order bonuses available through store chains throughout the world. Which of the pre-order bonuses the player received depends upon where they pre-order the game. Early pre-order customers received an image viewer keychains, offering players an "exclusive look at new locations within the game". There are five different image viewers, each showing off a location from GTA V. At GameStop, early players also received a double-sided poster.[90] The official online Rockstar Games store, the Rockstar Warehouse, offers a "KIFFLOM" T-shirt as the pre-order bonus. The T-shirt is a light-blue colour with "KIFFLOM" printed on the front in white, and the phrase "The Tract is not yet Written" on the back. "KIFFLOM" is the motto of a fictional religious cult called "Epsilon", within the GTA universe.[91]

Grand Theft Auto : San Andreas - GTA Dark Knight Begins

Grand Theft Auto : San Andreas - GTA Dark Knight Begins MOD
GTA Dark Knight Begins/Gotham City Mod is a mod for GTA San Andreas that has alot of batman stuff in it, it has alot of vehicles, maps, weapons, peds, player models and ect all batman based, from the comics to the movies to the cartoons it has it, this mod is almost complete apart from the coding, in which i need a professional coder to help me finish off the mod, there are around 15+ codes not made yet and about 70 cleo codes that needs bug fixing as most of them have bugs, anyways atm the mod is around, 85% done, all that remains is the coding so plz if there are any pro coders out there that would be willing to help me then plz tell me via pm or replying to the mod page, anyways i hope you like the mod and enjoy the latest version of the batmod, a list of whats included in the mod as well as links and preview videos in the news, anyways ill ttyl thanks and peace
 
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File Name:
GTA_Dark_Knight_B[...]tham_City.rar
File Size:
240.91 MB
Date Added:
08-20-2011
Download Last 2 Week:
1600
Downloads All Time:
37241
Popularity:
40.65%




GTA San Andreas Batman Mod


The Ultimate Batman Mod for GTA San Andreas

Authors:
DieselGT, Sethman21090, NtsRock, Blazeviski, Talco, JayC
It includes:
- Batman Begins suit
- Tumbler, 1995 Batmobile and 1989 Batmobile
- Weapons
- Loading screens
- Batman signal and moon
- vehicles.ide, handling.cfg, carcols.dat and american.gxt
- And much more!

There is a readme inside the .zip file, so please read it to know who done what and how to install.
Thanks and enjoy!


Wednesday, January 30, 2013

GTA San Andreas


 
Grand Theft Auto: San Andreas is a 2004 open world action-adventure video game developed by games developer Rockstar North in the United Kingdom and published by Rockstar Games. It is the third 3D game in the Grand Theft Auto video game franchise, the fifth original console release and eighth game overall. Originally released for the PlayStation 2 in October 2004,[2] the game has since been released for the Xbox and Microsoft Windows (PC) in June 2005, then released on Xbox Originals for the XBox 360 in December 2008, then released to the Playstation Store on PSN for the PS3 in December 2012 and has received wide acclaim and high sales figures on all platforms. It is the best-selling game of all time on PlayStation 2. It was made available on Steam on January 4, 2008,[6] and on Intel-based Macs running a minimum of Mac OS X 10.6.6 in September 2011. San Andreas was released for the PlayStation 3 via PlayStation Network in December 2012. Grand Theft Auto: San Andreas was succeeded by Grand Theft Auto: Liberty City Stories and was preceded by Grand Theft Auto: Vice City.

The game is set in the semi-fictional state of San Andreas (based off of California), which contains three metropolitan cities: Los Santos, based on Los Angeles, San Fierro, based on San Francisco and Las Venturas, based on Las Vegas. Set in 1992, San Andreas revolves around the gang member Carl "CJ" Johnson returning home from Liberty City to Los Santos, San Andreas, after learning of his mother's murder. CJ finds his old friends and family in disarray. Over the course of the game, CJ gradually unravels the plot behind his mother's murder.

The high-level plot strongly resembles the rivalry between Los Angeles street gangs the Bloods and Crips, the Crack epidemic, the LAPD Rampart scandal, and the game even culminates in a spoof of the 1992 Los Angeles riots.

Tuesday, January 29, 2013

ENBSeries (for GTA SA) V0.075C



Here is the ENB Series V0.075c which is for GTA San Andreas, although not the newest version of the patch this is one that is for that game, this will improve several features of the game making it look a lot more realistic including reflections, particles, lighting which will make the graphics more comparable to that of GTA IV (although the models will still be the same so an improvement but not completely as good). This will add a lot more life into the game although at the same time it will need a more powerful computer to run it unfortunately due to the improved features used.


To achieve this Boris Vorontsov mainly uses new effects, which he integrates into the games with the ENB Series mods, or sets the rendering path to a new level (from DirectX 8 to DirectX 9 for example). Among the effects he uses are diverse Blur filters, SSAO (Screen Space Ambient Occlusion) and Indirect Lighting - both techniques provide better lighting and shadows. Furthermore reflections and water effects are utilized, too.







SYSTEM REQUIREMENTS:
Videocard with support of Shader Model 2.0 or better. Videocards in the list below may fit:
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 8500, 8600, 8800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENBSeries (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance equivalents in DirectX9 games.
The requirements to videomemory size are very high, depends from screen resolution and antialiasing, for example without antialiasing in a mode 1024*768 it cost 64 Mb of videomemory, and for 1280*1024 106 Mb are necessary. Operative memory and processor play an insignificant role, though all should be balanced.









GAME COMPATIBILITY:
Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENBSeries.

INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default).

SETUP:
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.

SETTING DESCRIPTION:

[PROXY]
EnableProxyLibrary=(0,1) load 3rd party library by the mod at game start. Helps to solve problem with multiple d3d9.dll files.
InitProxyFunctions=(0,1) connect to functions of 3rd party library.
ProxyLibrary=(filename) file name of 3rd party library.

[GLOBAL]
UseEffect=(0,1) activate mod at start. In some situations HUD or startup movies may be corrupted visually because of this parameter enabled.
AlternativeDepth=(0,1) increase performance of some effects, but not all videocards can use this mode at full precision, if you see large lines on the objects, disable this parameter.
AllowAntialias=(0,1) enables antialiasing setting from game to be used in the mod effects. (antialiasing, multisampling, fsaa, in other words).
BugFixMode=(0..5) every value fixes it's own unsopported feature or bug in driver or hardware. For drivers 169.xx and 171.xx do not set this parameter to 1. Values from 0 to 5 actually HDR texture formats: 0 (R32G32F)-high quality and middle performance, 1 (R32F)-high quality and fast, 2 (A32R32G32B32F)-high quality and very slow, 3 (R16F)-low quality and fastest, 4 (R16G16F)-low quality and fast, 5 (A16R16G16B16F)-low quality and middle performance.
SkipShaderOptimization=(0,1) disables optimization when compiling shader, may help to elliminate bugs.

[EFFECT]
EnableBloom=(0,1) enables bloom effect (bright areas blurred) with time dependent adaptation. Works only if mod activated already (by key combination).
EnableOcclusion=(0,1) enables ambient occlusions (ssao) and some other effects (mod version dependent).
EnableReflection=(0,1) reflection of vehicles.
EnableMotionBlur=(0,1) blurring image in fast motion of camera. Temporary disabled.
EnableWater=(0,1) enable water effects
EnableShadow=(0,1) enable shadow effects
DepthBias=(0..1000) for scene depth rendering, offset of geometry relative camera viewpoint. For some videocards may be useful to remove flickering and hiding of ambient occlusions.

[INPUT]
KeyUseEffect=(1..255) decimal key number for mod activation/deactivation.
KeyBloom=(1..255) decimal key number for bloom activation/deactivation.
KeyOcclusion=(1..255) decimal key number for ssao activation/deactivation.
KeyReflection=(1..255) decimal key number for reflection activation/deactivation.
KeyCombination=(1..255) decimal number of additional key for combining this key with others (SHIFT by default).
KeyShadow=(1..255) decimal key number for shadow activation/deactivation.
KeyWater=(1..255) decimal key number for water activation/deactivation.

[REFLECTION]
ReflectionPower=(0..100) level of cars reflection.
ChromePower=(0..100) level of steel parts reflection. Temporary disabled.
UseCurrentFrameReflection=(0,1) when 1 use for reflection image of current frame screen, otherwise use previous frame image.
ReflectionQuality=(0..2) quality, 0 means maximal quality and slowest speed.
ReflectionSourceSpecular=(0..100) percent of using "specular" material color as reflection factor. Some car parts may be reflective with this setting.
ReflectionSourceTFactor=(0..100) percent of using "texture factor" as game environment map mix level. Some car parts may not be reflective with this parameter and on the contrary.
UseAdditiveReflection=(0,1) reflections added to screen car colors, 0 means more softly reflection.
ReflectionDepthBias=(0..1000) offset of reflection geometry relative to car and camera viewpoint. For some videocards may be useful to remove flickering and hiding of reflections.
UseLowResReflection=(0,1) use small and blurred texture as reflection, looks like matte reflection.